﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;

namespace Hdg
{
    public class rdtSerializerMaterial : rdtSerializerInterface
    {
        public rdtSerializerMaterial(UnityEngine.Material mat)
        {

        }

        //返回Unity对象 网络修改了
        object rdtSerializerInterface.Deserialize(rdtSerializerRegistry registry)
        {
            throw new NotImplementedException();
        }

        void rdtSerializerInterface.Read(BinaryReader r)
        {
            throw new NotImplementedException();
        }

        void rdtSerializerInterface.Write(BinaryWriter w)
        {
            throw new NotImplementedException();
        }
    }
}
